Thursday Night D&D
Thursday, August 25, 2011
August 11, the One with the Racist Dwarf
July 28, The One with Pleiades and the Poorly Hatched Idea
July 21, The One With All the Gambling
Tuesday, July 19, 2011
July 7, The One with the Trash Monster and the Professor
Wednesday, July 6, 2011
June 30, The One with the Flamepanthers and the Arrival in Pelnaad
Valanvar in tow, the group made its way through the nearby marshes en route to the fantastic fey city of Pelnaad. Baiden, Anvar, and Valandra stayed at the rowdy Happy Dragonborn Inn the first night in the capital, while Idilai led Talon and Vensil to the more tepid Three Bookshelves. At dusk, Idilai took the wizard and solemn deva to the rooftops in Pelnaad as they observed the districts of Aeglise and Caserma warp in from the Feywild. In the morning, they would reunite inside the Happy Dragonborn, where Anvar, Baiden, and Valandra would be sobering up. However, a unique adventuring opportunity came across the group’s lap in the form of a frail elf and her half-giant manservant. Lady Inyela Ironblossom, a former witan (councilmember) of Pelnaad and sister to Randon Summersong, needed help finding her husband.
Apparently, Inyela's fourth husband Celedur has gone missing, and she was seeking adventurers to find him and return the fool to safety. Since the merry band would be milling about the various districts of Pelnaad, they agreed to keep an eye out. Of note were two locations in Eastmote where Celedur was known to spend plenty of time: Vance’s and The Weeping Falconer Inn. Despite Talon’s objections, they agreed to keep a watchful eye and report to the frail elf at her estate in Caserma.
Led by Anvar, the dwarf who had never been to Pelnaad before, the party eventually made it to the rumored location of Vance’s. However, they were greeted with sharp eyes beyond an iron door with a peephole asking for “the password.” Despite his best attempts at bribery and compliment, Baiden could not deter the guard from his duty to disallow those without the proper phrasing into Vance’s. Despite nearly being tempted by a pack of sly children just outside Vance's to follow them down the street for more information. Baiden suggested stopping in at The Weeping Falconer to see if they could find anything about Celedur or a password to Vance’s.
Inside The Weeping Falconer, the group made its way through the crowded pub to what seemed to be the head of the establishment, a buxom elven woman named Bizelle Petalwing, who informed our intrepid heroes of the Falconer's one rule: "Keep your hands off the ladies!" As Idilai and Talon scanned the crowd for onlookers, Baiden was able to extract as much information as he could surrounding the disappearance of Celedur (who was described as a gambler, a john, and a braggart. Exiting the Falconer, Idilai pointed out the approach of dusk and an opportune time to seek out Faelmane Bowertop (fah-EL-mah-nay) at the Institute Caraterri in the district of Caserma.
Unfortunately for the group, it was into the wee hours of the night and the university seemed to have shut down. Despite this, they were able to bribe the guards outside the faculty housing to gain access. Rushing up to Faelmane’s room in the middle of the night, they knocked on her door and were greeting with a kind face and inviting nature. Faelmane invited the party in, put on some tea, and prodded as to the meaning of the adventurers’ late visit. The party pointed out the odd curse that had been ailing Anvar, and Faelmane investigated with excitement. It was decided that, in the morning, we were all to reconvene at Professor Bowertop’s laboratory, and Anvar would be subject to a full analysis of his curse. Both apologetic and appreciative, the group bid Faelmane adieu and set off to sleep for the evening.
However, just outside the university, whilst crossing one of the city's many canals, Baiden and his mates ran into a group of, apparent, familiar faces. Three genasi - a plaguesoul, a causticsoul and an icesoul - accosted the group and informed Baiden that he had failed them "for the last time."
Thursday, June 23, 2011
June 9, The One With the Gnome and The Treensformation
Tuesday, June 7, 2011
June 2, the One with the Portal
(With thanks to Jon) Upon being discovered, Wervin had some rather nasty things to say to the party. Despite the pleas of Idilai and Baiden to cease his misbehavior, Wervin confidently displayed his true power. Arcs of lightning shot out from his fingertips and reanimated the souls of the slain adventurers in the center of the temple. The battle raged on, and seeing the tide slowly turn against him, Wervin nearly managed to escape. However, careful tactics and strategy from Valandra prevented this and lead to his eventual demise.
After sundering his runed armor and defeating Wervin (and his minions) and looting a shiny cloak from his cold body, the group discovered a small rectory tucked away from the main temple area. Inside was a hole dug into a tunnel below. Idilai and Baiden went outside to make sure the previous tussle had gone unnoticed, and then dragged the bodies inside and shut the doors. Meanwhile, Vensil cast light on poor Anvar and he was lowered into the depths.
The man-made tunnel went on for quite some time; often weaving in and around several old buildings of the village that once stood within the Black River Vale. After some time, they ran into, and startled, a fair-skinned eladrin who – at first glance – seemed to be arming traps. It was then that Talon thought it best to grapple his face in an attempt to subdue the creature and gain information. Unfortunately, he did not know his own strength and snapped the neck of the eladrin. The efforts of the group would not be in vain; however, as they eventually dispelled a ward and picked a lock and came into possession of a chest filled with a small fortune in silver rods.
The adventurers pressed forward through the tunnel. They began to notice odd undergrowth in the caverns below the former city, and soon realized that leaves were spreading and expanding on all sides of the tunnels ahead of them. Nonetheless, they would proceed until the tunnel system opened up into a final, large room. Inside it, poor Zorella was bound to a portal. But waiting for them was an eladrin with the horns of a goat, who did not share his name.
Met with hostility, the party brought the fight to him. Within the first few seconds, the creature used his powers of the wind within the room to push Zorella through the portal. Her passage through was resulted in a bloodcurdling scream and the activation of the portal. However, this fueled the determination of the group even more. The battle would rage on, and eladrin soldiers poured out of the still-open portal. Taking notice of the odd runes inscribed in the floor, Vensil smudged one out, and informed the rest of the group that doing so would impair, and eventually close, the portal itself.
It was a hard-fought battle, but the group soon realized that the runes were arranged in a way that mirrored a pentagram; the fifth and final rune – according to Vensil’s study of magical incantations – should reside on the other side of the portal.
Eager to see what was beyond, Baiden hopped through.
He was met with an amazing sight. Emerging through the misty portal, the half-elf found himself high atop a branch of a monstrous tree miles in height. Before him, a sword lay in a stone with the fifth rune etched upon it. He lunged for it in an attempt to dislodge the blade, but was not successful. As he looked over his shoulder he noticed what seemed to be a legion of fey warriors approaching the portal. Idilai then burst through to see what had become of Baiden. Her attempts to dislodge the sword were also unsuccessful. Talon finally came through, smudged out the final rune, and then told the other two members to get out while they still can. The portal closed just as Baiden finished passing through.